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Simple Third Person Controller
About
A Unity-based third-person character controller created entirely from scratch without relying on Unity's built-in character controller. This project is designed to provide developers with a foundational, fully customizable third-person control system for 3D games. It demonstrates how to build essential movement mechanics using only Unity's core components and C# scripting. Whether you're building an action-adventure game, an RPG, or any 3D project requiring character movement, this controller serves as a starting point for learning and development.
🚀 Features
Third-Person Movement: Smooth character movement using standard input controls.
Camera Control: Cinemachine is used to control camera.
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