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Pradeep Vishwakarma

GAME DEVELOPER & PROGRAMMER

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Hello

I am a Game Developer with 4+ years of experience specializing in Unity and C#

Proficient in Unity and C#, with a strong understanding of game mechanics, level design, and AI algorithms. Passionate about crafting visually stunning games. Skilled in collaborating with cross-functional teams to optimize game performance and user experience, resulting in improved overall game quality.

In 2019, I began my academic journey at Jai Narain Vyas University, where I earned a Bachelor of Computer Applications degree. In my final year, I took on a particularly challenging yet exciting project: creating a 2D platformer game using Windows Forms in Visual Studio. Without the use of any game engine, I had to build everything from scratch, which was a rewarding experience that strengthened my foundational programming skills in C#. Determined to enhance my technical expertise, I pursued a Master of Computer Applications at Bikaner Technical University, completing it in 2024. During my academic journey, I have learned a lot of programming languages such as C++, C#, JavaScript, Java, Python, and many more.

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However, my professional career began at GameYug Interactive LLP in 2020, where I joined as a Junior Game Developer. It was here that I had the opportunity to design and develop an endless runner game, implementing key systems like player movement, procedural level design, and character customization. During this time, I also focused on optimizing game performance, successfully reducing memory usage by 20% and collaborating closely with artists and designers to deliver high-quality visuals without compromising performance.

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As I grew in my role, I transitioned to a Game Developer position in Jan 2023, where I tackled more advanced challenges. I worked on creating game mechanics for profile and vehicle management, level progression systems, and enhanced car physics for immersive open-world experiences. Additionally, I developed AI navigation systems and redesigned the logic of an online multiplayer board game using Photon Network.

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What excites me most about game development is the ability to combine technical expertise with creativity. Over the years, I’ve honed my skills in Unity and C#, mastering design patterns, AI algorithms, and multiplayer systems. Whether it’s developing responsive third-person and first-person controllers or creating custom Unity tools to streamline workflows, I strive to deliver experiences that engage and delight players.

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Looking back, my journey has been a blend of continuous learning and practical application. I’m proud of the work I’ve accomplished and am always eager to explore new opportunities to push the boundaries of game development.

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